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Text File  |  2001-12-24  |  17KB  |  387 lines

  1.     [tStandardDestroyer]
  2. ;=-----------------------------=;
  3.    Imperial Strike Cruiser
  4. ;=-----------------------------=;
  5.  
  6.  
  7.  
  8. ;Source Files
  9. ;=----------=
  10. pMexData                                              tStandardDestroyer\Rl0\LOD0\tStandardDestroyer.mex
  11. LODFile                tStandardDestroyer.lod
  12.  
  13. ;Ship Physics
  14. ;=----------=
  15. mass                                1800                ; ship mass [fighter = 1]
  16. momentOfInertiaX                    1800                ; resistance to rotation
  17. momentOfInertiaY                    1800                ; [fighter = 1]
  18. momentOfInertiaZ                    1800
  19. maxvelocity                        360.0//6x60MGLT                    ; [fighter = 1000]
  20. maxrot                                10                    ; maximum rotation speed [don't make faster than ~10]
  21. thruststrength[TRANS_UP]            15.0                         ; acceleration (m/s^2) [1-1000 approx. range]
  22. thruststrength[TRANS_DOWN]          15.0
  23. thruststrength[TRANS_RIGHT]         15.0
  24. thruststrength[TRANS_LEFT]          15.0
  25. thruststrength[TRANS_FORWARD]       25.0
  26. thruststrength[TRANS_BACK]          50.0
  27. rotstrength[ROT_YAWLEFT]             0.1                       ; rotational acceleration (deg/s^2) [0.01 - 1.0]
  28. rotstrength[ROT_YAWRIGHT]            0.1
  29. rotstrength[ROT_PITCHUP]             0.0
  30. rotstrength[ROT_PITCHDOWN]           0.0
  31. rotstrength[ROT_ROLLRIGHT]           0.0
  32. rotstrength[ROT_ROLLLEFT]            0.0
  33. turnspeed[TURN_YAW]                  0.1                         ; speed at which ship tries to turn (1=standard)
  34. turnspeed[TURN_PITCH]                0.0
  35. turnspeed[TURN_ROLL]                 0.0
  36.  
  37. ;Basic Ship Stats
  38. ;=--------------=
  39. shipclass                            CLASS_Destroyer
  40. isCapitalShip                       TRUE
  41. buildCost                            1350                ; resource units to build
  42. buildTime                            150                    ; time in seconds to build
  43. supportUnits                        24                    ; Support Units required
  44. providesSU                            0    
  45. TimeShockedByEMP                    1.0                    ; time in seconds the ship will be paralized when hit by one EMP charge
  46. maxhealth                            44000                ; hit points
  47. groupSize                            1                    ; size of group ships of this type tend to form
  48. repairTime                            5                    ; every this many seconds
  49. repairDamage                        330                    ; this much damage is repaired
  50. repairCombatTime                    10                    ; every this many seconds
  51. repairCombatDamage                  75                    ; this much damage is repaired
  52. repairDroids                        10
  53. externalBuild                        FALSE                ; if TRUE, ship is built externally
  54. fowRadius                            9000
  55. forceFieldProtectionDistanceScale    1.1
  56. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  57. avoidcollmodifier                    1.0                    ; use only % of collspheresize for collision avoidance
  58. blastRadiusShockWave                1.75
  59. blastRadiusDamage                    125
  60. minimumZoomDistance                    600
  61.  
  62. ;Special
  63. ;=--------=
  64. Overlay_Selection_Scalar            0.8         ; scale the tactical overlay by this amount
  65. RKOEatMeTime                    5                ;Time Rko will take to eat this ship
  66. RKOGetsMissiles                    7                ;Number missiles Rko gets for eating this ship
  67.  
  68. ; Pilot View
  69. ;=---------=
  70. pilotViewOffsetX    35.0
  71. pilotViewOffsetY    0.0
  72. pilotViewOffsetZ    400.0
  73.  
  74. ;Weapons
  75. ;=------=
  76. rotateToRetaliate                   TRUE
  77. passiveRetaliateZone                7000
  78. canTargetMultipleTargets            TRUE
  79.  
  80. NUMBER_OF_GUNS                  15
  81.  
  82. GUN         0
  83. {
  84. Type                                GUN_HiddenGimble
  85. GunSize                                GUNSIZE_SMALL
  86. StartUpgradeLevel                    WEAPON_PROJECTILE
  87. EndUpgradeLevel                        WEAPON_PROJECTILE
  88. DamageMult                            1.3
  89. MinAngle                        0
  90. MaxAngle                        90
  91. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  92. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  93. BulletLifetime              1.0    
  94. BulletSpeed                     8700.0                         ; measured in m/s.
  95. BulletMass                      0.0                            ; mass of bullet
  96. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  97. }
  98.  
  99. GUN         1
  100. {
  101. Type                                GUN_HiddenGimble
  102. GunSize                                GUNSIZE_MEDIUM
  103. StartUpgradeLevel                    WEAPON_PROJECTILE
  104. EndUpgradeLevel                        WEAPON_PROJECTILE
  105. DamageMult                            1.3
  106. MinAngle                        0
  107. MaxAngle                        90
  108. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  109. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  110. BulletLifetime              1.0    
  111. BulletSpeed                     8700.0                         ; measured in m/s.
  112. BulletMass                      0.0                            ; mass of bullet
  113. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  114. }
  115.  
  116. GUN         2
  117. {
  118. Type                                GUN_HiddenGimble
  119. GunSize                                GUNSIZE_LARGE
  120. StartUpgradeLevel                    WEAPON_PROJECTILE
  121. EndUpgradeLevel                        WEAPON_PROJECTILE
  122. DamageMult                            1.3
  123. MinAngle                        0
  124. MaxAngle                        90
  125. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  126. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  127. BulletLifetime              1.0    
  128. BulletSpeed                     8700.0                         ; measured in m/s.
  129. BulletMass                      0.0                            ; mass of bullet
  130. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  131. }
  132.  
  133. GUN         3
  134. {
  135. Type                                GUN_HiddenGimble
  136. GunSize                                GUNSIZE_VERYLARGE
  137. StartUpgradeLevel                    WEAPON_PROJECTILE
  138. EndUpgradeLevel                        WEAPON_PROJECTILE
  139. DamageMult                            1.3
  140. MinAngle                        0
  141. MaxAngle                        90
  142. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  143. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  144. BulletLifetime              1.0    
  145. BulletSpeed                     8700.0                         ; measured in m/s.
  146. BulletMass                      0.0                            ; mass of bullet
  147. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  148. }
  149.  
  150. GUN         4
  151. {
  152. Type                                GUN_HiddenGimble
  153. GunSize                                GUNSIZE_VERYLARGE
  154. StartUpgradeLevel                    WEAPON_PROJECTILE
  155. EndUpgradeLevel                        WEAPON_PROJECTILE
  156. DamageMult                            1.3
  157. MinAngle                        0
  158. MaxAngle                        90
  159. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  160. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  161. BulletLifetime              1.0    
  162. BulletSpeed                     8700.0                         ; measured in m/s.
  163. BulletMass                      0.0                            ; mass of bullet
  164. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  165. }
  166.  
  167. GUN         5
  168. {
  169. Type                                GUN_HiddenGimble
  170. GunSize                                GUNSIZE_SMALL
  171. StartUpgradeLevel                    WEAPON_PROJECTILE
  172. EndUpgradeLevel                        WEAPON_PROJECTILE
  173. DamageMult                            1.3
  174. MinAngle                        0
  175. MaxAngle                        90
  176. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  177. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  178. BulletLifetime              1.0    
  179. BulletSpeed                     8700.0                         ; measured in m/s.
  180. BulletMass                      0.0                            ; mass of bullet
  181. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  182. }
  183.  
  184. GUN         6
  185. {
  186. Type                                GUN_HiddenGimble
  187. GunSize                                GUNSIZE_MEDIUM
  188. StartUpgradeLevel                    WEAPON_PROJECTILE
  189. EndUpgradeLevel                        WEAPON_PROJECTILE
  190. DamageMult                            1.3
  191. MinAngle                        0
  192. MaxAngle                        90
  193. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  194. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  195. BulletLifetime              1.0    
  196. BulletSpeed                     8700.0                         ; measured in m/s.
  197. BulletMass                      0.0                            ; mass of bullet
  198. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  199. }
  200.  
  201. GUN         7
  202. {
  203. Type                                GUN_HiddenGimble
  204. GunSize                                GUNSIZE_LARGE
  205. StartUpgradeLevel                    WEAPON_PROJECTILE
  206. EndUpgradeLevel                        WEAPON_PROJECTILE
  207. DamageMult                            1.3
  208. MinAngle                        0
  209. MaxAngle                        90
  210. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  211. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  212. BulletLifetime              1.0    
  213. BulletSpeed                     8700.0                         ; measured in m/s.
  214. BulletMass                      0.0                            ; mass of bullet
  215. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  216. }
  217.  
  218. GUN         8
  219. {
  220. Type                                GUN_HiddenGimble
  221. GunSize                                GUNSIZE_VERYLARGE
  222. StartUpgradeLevel                    WEAPON_PROJECTILE
  223. EndUpgradeLevel                        WEAPON_PROJECTILE
  224. DamageMult                            1.3
  225. MinAngle                        0
  226. MaxAngle                        90
  227. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  228. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  229. BulletLifetime              1.0    
  230. BulletSpeed                     8700.0                         ; measured in m/s.
  231. BulletMass                      0.0                            ; mass of bullet
  232. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  233. }
  234.  
  235. GUN         9
  236. {
  237. Type                                GUN_HiddenGimble
  238. GunSize                                GUNSIZE_VERYLARGE
  239. StartUpgradeLevel                    WEAPON_PROJECTILE
  240. EndUpgradeLevel                        WEAPON_PROJECTILE
  241. DamageMult                            1.3
  242. MinAngle                        0
  243. MaxAngle                        90
  244. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  245. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  246. BulletLifetime              1.0    
  247. BulletSpeed                     8700.0                         ; measured in m/s.
  248. BulletMass                      0.0                            ; mass of bullet
  249. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  250. }
  251.  
  252. GUN         10
  253. {
  254. Type                                GUN_HiddenGimble
  255. GunSize                                GUNSIZE_SMALL
  256. StartUpgradeLevel                    WEAPON_PROJECTILE
  257. EndUpgradeLevel                        WEAPON_PROJECTILE
  258. DamageMult                            1.3
  259. MinAngle                        0
  260. MaxAngle                        90
  261. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  262. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  263. BulletLifetime              1.0    
  264. BulletSpeed                     8700.0                         ; measured in m/s.
  265. BulletMass                      0.0                            ; mass of bullet
  266. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  267. }
  268.  
  269. GUN         11
  270. {
  271. Type                                GUN_HiddenGimble
  272. GunSize                                GUNSIZE_MEDIUM
  273. StartUpgradeLevel                    WEAPON_PROJECTILE
  274. EndUpgradeLevel                        WEAPON_PROJECTILE
  275. DamageMult                            1.3
  276. MinAngle                        0
  277. MaxAngle                        90
  278. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  279. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  280. BulletLifetime              1.0    
  281. BulletSpeed                     8700.0                         ; measured in m/s.
  282. BulletMass                      0.0                            ; mass of bullet
  283. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  284. }
  285.  
  286. GUN         12
  287. {
  288. Type                                GUN_HiddenGimble
  289. GunSize                                GUNSIZE_LARGE
  290. StartUpgradeLevel                    WEAPON_PROJECTILE
  291. EndUpgradeLevel                        WEAPON_PROJECTILE
  292. DamageMult                            1.3
  293. MinAngle                        0
  294. MaxAngle                        90
  295. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  296. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  297. BulletLifetime              1.0    
  298. BulletSpeed                     8700.0                         ; measured in m/s.
  299. BulletMass                      0.0                            ; mass of bullet
  300. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  301. }
  302.  
  303. GUN         13
  304. {
  305. Type                                GUN_HiddenGimble
  306. GunSize                                GUNSIZE_VERYLARGE
  307. StartUpgradeLevel                    WEAPON_PROJECTILE
  308. EndUpgradeLevel                        WEAPON_PROJECTILE
  309. DamageMult                            1.3
  310. MinAngle                        0
  311. MaxAngle                        90
  312. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  313. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  314. BulletLifetime              1.0    
  315. BulletSpeed                     8700.0                         ; measured in m/s.
  316. BulletMass                      0.0                            ; mass of bullet
  317. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  318. }
  319.  
  320. GUN         14
  321. {
  322. Type                                GUN_HiddenGimble
  323. GunSize                                GUNSIZE_VERYLARGE
  324. StartUpgradeLevel                    WEAPON_PROJECTILE
  325. EndUpgradeLevel                        WEAPON_PROJECTILE
  326. DamageMult                            1.3
  327. MinAngle                        0
  328. MaxAngle                        90
  329. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  330. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  331. BulletLifetime              1.0    
  332. BulletSpeed                     8700.0                         ; measured in m/s.
  333. BulletMass                      0.0                            ; mass of bullet
  334. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  335. }
  336.  
  337. ;Explosions
  338. ;=--------=
  339. explosionType                       ET_CarrierExplosion
  340.  
  341. ;Engine
  342. ;=------=
  343. trailWidth         180.0
  344. trailHeight        180.0
  345. trailLength        210.0
  346. trailScaleCap        0.000154
  347.  
  348. ;Scaling effects
  349. ;=--------=
  350. N-LIPS                              0.00005                   ; Max value for Interceptors 0.0005
  351.  
  352. ;NavLights
  353. ;=---------=
  354. NUMBER_OF_NAV_LIGHTS           5
  355.  
  356. ; format is NavLight            name, type, blinkrate (in seconds), size (in meters), min LOD, texture name
  357. NavLight                        antenna,    NAVLIGHT_FadeOnOff, 2,   1, 0,    7, 2, etg\textures\star32
  358. NavLight                        antenna1,       NAVLIGHT_FadeOnOff, 2,   1, 0,    7, 2, etg\textures\star32
  359. NavLight                        antenna2,       NAVLIGHT_FadeOnOff, 2,   1, 0,    7, 2, etg\textures\star32
  360. NavLight                        wing1,      NAVLIGHT_FadeOnOff, 0.5, 1, 0,    10, 2, etg\textures\star32
  361. NavLight                        wing2,      NAVLIGHT_FadeOnOff, 0.5, 1, 0,    10, 2, etg\textures\star32
  362.  
  363. ;Animation
  364. ;=--------=
  365. ;NONE
  366.  
  367. ;Dock Points
  368. ;=---------=
  369. ; format is DockPoint           name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection]  (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
  370. NUMBER_OF_DOCK_POINTS           15
  371. DockPoint                       Point1,DPT_Salvage,500,500,600,0,2
  372. DockPoint                       Point2,DPT_Salvage,500,500,600,0,2
  373. DockPoint                       Point3,DPT_Salvage,500,500,600,0,2
  374. DockPoint                    Leech0,DPT_Leech,500,500,500,0,2
  375. DockPoint                    Leech1,DPT_Leech,500,500,500,0,2
  376. DockPoint                    Leech2,DPT_Leech,500,500,500,0,2
  377. DockPoint                    Leech3,DPT_Leech,500,500,500,0,2
  378. DockPoint                    Leech4,DPT_Leech,500,500,500,0,2
  379. DockPoint                    Leech5,DPT_Leech,500,500,500,0,2
  380. DockPoint                    Leech6,DPT_Leech,500,500,500,0,2
  381. DockPoint                    Leech7,DPT_Leech,500,500,500,0,2
  382. DockPoint                    Leech8,DPT_Leech,500,500,500,0,2
  383. DockPoint                    Leech9,DPT_Leech,500,500,500,0,2
  384. DockPoint                    Leech10,DPT_Leech,500,500,500,0,2
  385. DockPoint                    Leech11,DPT_Leech,500,500,500,0,2
  386.  
  387.